For which tasks (responsibilities)?
– Creating symbols, characters, environments, pop-ups, and logos from concept to final render;
– Preparing files for animation;
– Adhering to established deadlines for task completion and project pipelines;
– Actively engaging with the team, participating in brainstorming sessions, and discussing ideas;
– Providing feedback and mentorship as needed.
What kind of professional are we looking for?
– 3+ years of proven experience;
– Knowledge of color theory, composition, and anatomy;
– High skills in working with environments, characters, logos, and pop-ups;
– Understanding of game design basics and the ability to adapt artistic style to the requirements of the gaming project;
– Ability to communicate effectively and collaborate with other team members;
– Ability to work independently and make creative decisions.
What are the conditions and bonuses?
– 7 hours working day 10:00 AM to 6:00 PM (with lunch break);
– Two strategically located offices in Europe;
– Competitive salary in the IT field fixed in €;
– 18 paid vacation leave and bank holidays;
– 10 paid sick leave;
– Courses/training reimbursement;
– English course;
– Informal and friendly team;
– Corporate team building and activities
The selection process
– 1st interview – Recruiter;
– 2nd Final interview – Art Lead and GD;
– possible Test Task.
Basics of composition Communication Anatomy Color theory Collaboration Self-management 2D Artist HR Generalist