Technical Artist at Values Value #vacancy #remote

What are you working on?

  • The name of the project(s): mid-core MMO project
  • At what stage of the project(s)? building core gameplay
  • Genres: Action, Role-playing, MMO
  • Platforms: Mobile

Team size and structure?

11-50

For which tasks (responsibilities)?

  • Integrate and configure assets: textures, 3D models, animations, VFX, SFX.

  • Design and animate interfaces, ensuring a polished final appearance.

  • Implement graphical effects.

  • Optimize mobile applications.

What kind of professional are we looking for?

  • Experience as a Technical Artist for at least 3-5 years.

  • Proficiency in Unity: animations, 3D models, particles, prefabs.

  • Understanding of mobile development peculiarities and ability to optimize resources.

  • Experience with graphic editors.

  • Experience with Unity UI, understanding of adaptive layout principles.

  • Understanding of optimization principles in Unity.

  • Knowledge of 3D packages (Maya, Blender, or others) and 2D packages (Photoshop or others).

  • Basic animation skills.

  • Artistic taste.

  • General: Git, Jira.

Would be a plus:

  • Knowledge and ability to work with HLSL, GLSL.

  • Understanding of URP structure, constant buffers, various geometric spaces (Object, Tangent, Clip, World, AbsoluteWorld, Screen), differences between gamma and linear color spaces.

  • Ability to assemble shaders.

  • Strong knowledge of trigonometry, vector mathematics, and matrix calculations.

    Why do we enjoy working here?

    • Work on a project in the early stage of development.

    • Opportunity to build a team around yourself.

    • Work with a professional team.

    • Competitive Salary

    • Medical insurance

    • Partial compensation for training

    • Employment opportunities throughout Europe

    • Support in relocation to one of the countries Cyprus, Armenia

    • Paid vacation and sick leaves

The selection process

  • Screening with VV Recruiter

  • Technical interview 

  • Final interview 

  • Offer

Autodesk Maya Git trigonometry hlsl Jira Photoshop Blender Technical Artist clip glsl urp Unity3D

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