What are you working on?
- The name of the project(s): mid-core MMO project
- At what stage of the project(s)? building core gameplay
- Genres: Action, Role-playing, MMO
- Platforms: Mobile
Team size and structure?
11-50
For which tasks (responsibilities)?
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Integrate and configure assets: textures, 3D models, animations, VFX, SFX.
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Design and animate interfaces, ensuring a polished final appearance.
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Implement graphical effects.
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Optimize mobile applications.
What kind of professional are we looking for?
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Experience as a Technical Artist for at least 3-5 years.
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Proficiency in Unity: animations, 3D models, particles, prefabs.
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Understanding of mobile development peculiarities and ability to optimize resources.
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Experience with graphic editors.
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Experience with Unity UI, understanding of adaptive layout principles.
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Understanding of optimization principles in Unity.
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Knowledge of 3D packages (Maya, Blender, or others) and 2D packages (Photoshop or others).
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Basic animation skills.
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Artistic taste.
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General: Git, Jira.
Would be a plus:
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Knowledge and ability to work with HLSL, GLSL.
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Understanding of URP structure, constant buffers, various geometric spaces (Object, Tangent, Clip, World, AbsoluteWorld, Screen), differences between gamma and linear color spaces.
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Ability to assemble shaders.
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Strong knowledge of trigonometry, vector mathematics, and matrix calculations.
Why do we enjoy working here?
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Work on a project in the early stage of development.
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Opportunity to build a team around yourself.
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Work with a professional team.
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Competitive Salary
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Medical insurance
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Partial compensation for training
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Employment opportunities throughout Europe
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Support in relocation to one of the countries Cyprus, Armenia
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Paid vacation and sick leaves
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The selection process
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Screening with VV Recruiter
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Technical interview
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Final interview
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Offer
Autodesk Maya Git trigonometry hlsl Jira Photoshop Blender Technical Artist clip glsl urp Unity3D