Render Developer at Farom Studio #vacancy #remote

What are you working on?

  • Genres: Action, Adventure, Strategy, Shooter
  • Platforms: PC, VR, Console

Team size and structure?

50+

For which tasks (responsibilities)?

Develop and optimize rendering systems for real-time and offline applications.

Create shaders, lighting models, and post-processing effects to achieve high-quality visuals.

Implement and maintain rendering features and techniques, including global illumination, reflections, and shadowing.

Collaborate with technical artists and other developers to troubleshoot and resolve rendering issues.

Optimize rendering performance and memory usage across various platforms.

Research and integrate the latest advancements in rendering technology to keep our products at the cutting edge.

Develop tools and workflows to enhance the rendering pipeline and support production needs

What kind of professional are we looking for?

Strong experience in rendering development, with a portfolio or demos showcasing your work in real-time or offline rendering.

Proficiency in C++ and GPU programming languages (e.g., HLSL, GLSL, Metal).

In-depth understanding of modern rendering techniques and graphics APIs (e.g., DirectX, Vulkan, OpenGL).

Experience with physically-based rendering (PBR), shading, and lighting models.

Familiarity with game engines (e.g., Unreal Engine, Unity) and their rendering systems is a plus.

Strong debugging and optimization skills for rendering performance.

Ability to work collaboratively in a team environment and communicate complex technical concepts effectively.

A passion for creating visually compelling graphics and pushing the boundaries of what’s possible.

Why do we enjoy working here?

A dynamic and creative work environment within a leading tech company.

Opportunities for professional growth and career advancement.

Competitive salary and comprehensive benefits package.

Access to cutting-edge technology and tools.

The chance to work on high-impact projects that define the future of visual experiences.

The selection process

Candidates with CVs will be considered

opengl hlsl glsl C++ console directx Unreal Engine vulkan action Personal computer (PC) adventure metal Unity3D virtual-reality pbr

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