Jobs

Generalist Software Engineer (Remote) at Ghostpunch Games #vacancy #remote

Posted on:

The Generalist Software Engineer is responsible for working in writing and debugging code in multiple systems, including gameplay, physics, graphics, AI, Input, UI, networking, tools, and more! ESSENTIAL DUTIES AND RESPONSIBILITIES: Participate in the game programming design process. Maintain regular communication with other game development disciplines (i.e. Art, Design, Audio, […]

Jobs

Web GPU Engineer at Zvky Design Studio #vacancy #remote

Posted on:

What are you working on? Genres: Application For which tasks (responsibilities)? β€’ Develop and optimize game engines for web-based platforms using WebGPU. β€’ Collaborate with cross-functional teams, including game designers, artists, and other engineers, to create high-performance and visually stunning games. β€’ Write clean, maintainable, and efficient TypeScript code. β€’ […]

Jobs

Middle QA Engineer (remote) at Neskin Games #vacancy #remote

Posted on:

Над Ρ‡Π΅ΠΌ Ρ€Π°Π±ΠΎΡ‚Π°Ρ‚ΡŒ? НазваниС ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π°(ΠΎΠ²): NEW Merge-3 На ΠΊΠ°ΠΊΠΎΠΉ стадии ΠΏΡ€ΠΎΠ΅ΠΊΡ‚(Ρ‹)? Development Π–Π°Π½Ρ€Ρ‹: ΠšΠ°Π·ΡƒΠ°Π»ΡŒΠ½Ρ‹Π΅ ΠŸΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌΡ‹: iOS, Android Π Π°Π·ΠΌΠ΅Ρ€ ΠΈ структура ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹? 50 На ΠΊΠ°ΠΊΠΈΠ΅ Π·Π°Π΄Π°Ρ‡ΠΈ (обязанности)? ΠŸΠΎΠ»Π½Ρ‹ΠΉ Ρ†ΠΈΠΊΠ» тСстирования ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Π° ВСстированиС ΠΈΠ³Ρ€ΠΎΠ²Ρ‹Ρ… ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊ, Π²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½Ρ‹Ρ… ΠΈ Π·Π²ΡƒΠΊΠΎΠ²Ρ‹Ρ… эффСктов, ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠ³ΠΎ процСсса, Π°Π½Π°Π»ΠΈΡ‚ΠΈΠΊΠΈ, Π»ΠΎΠΊΠ°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ, сСрвисов, ΠΊΠ»ΠΈΠ΅Π½Ρ‚-сСрвСра ΠΈ A/B тСстированиС БоставлСниС Π±Π°Π³-Ρ€Π΅ΠΏΠΎΡ€Ρ‚ΠΎΠ², созданиС […]

Jobs

Cutscene Designer New IP (relocate to Ukraine, Kyiv) at 4A Games #vacancy #remote

Posted on:

For which tasks (responsibilities)? We are looking for an experienced Cutscene Designer to expand and improve on our cutscenes, cinematics, and story delivery.  RESPONSIBILITIES Create and integrate new memorable and stunning cutscenes into the game.  Following Cutscene Director’s guidance go through different stages and multiple iterations in the game editor […]