Backend Developer C++ at Scorewarrior #vacancy #remote

What are you working on?

  • The name of the project(s): Total Battle
  • At what stage of the project(s)? LiveOps
  • Genres: Strategy, MMO
  • Platforms: PC, Mobile, Browser, iOS, Android

For which tasks (responsibilities)?

Tasks:

  • Designing and developing new game mechanics. Developing a good API.

  • Designing and developing our library (engine) components.

  • Writing unit & integration tests.

  • Developing tools and scripts for automating development processes.

  • Reviewing the code and design of game mechanics.

  • Redesigning and refactoring game mechanics, and eliminating technical debt.

What kind of professional are we looking for?

Job requirements:

  • Experience working with C++ for at least 3 years in a product-oriented company.

  • Knowledge of design principles, patterns, and their applicability.

  • An understanding of network basics (TCP/IP) and protocols (any RPC,

  • Basic knowledge of relational databases and SQL.

  • Basic knowledge of multithreading.

  • Proficiency in Linux.

  • Knowledge or a willingness to learn Python for developing tools and automation.

The following would also be to your advantage:

  • Having samples of code that you can show us.

  • Knowledge of different back-end architectures.

  • Good knowledge of C++ development practices (similar to C++ Core Guidelines).

  • Practical experience in creating designs for large-scale features or systems.

  • Knowledge of other high-level programming languages (for general awareness).

What is important for us in a person?

  • Good soft-skills and initiative.

  • Interest in the gamedev.

Why do we enjoy working here?

We use:

  • C++20, Clang, and CMake.

  • Boost — only for the library, not for game code.

  • PostgreSQL.

  • GitLab, TeamCity, Ansible.

  • SonarQube, Clang-Tidy, Clang-Format.

  • Onboarding, coding conventions.

  • Python for utilities.

  • Linux.

Our technical developments:

  • A library/framework of ready-made solutions for creating game features.

  • ORM — allows us not to have to write code for saving to the DB.

  • A code generator for a binary RPC protocol and ORM.

  • A pub/sub event system for game clients.

  • Telemetry that allows for real-time product status tracking (through Grafana).

  • An expression interpreter for flexibility in game configuration.

  • HotReload environment, with everyday game updates.

  • Sync and Async network designs.

  • Internal Event System.

  • Internal persistent and transactional message system.

  • R-tree based world map.

What are the conditions and bonuses?

What we offer and our benefits:

  • Full-coverage relocation for you and your family to Cyprus (Limassol).

  • Modern and sunny office space very close to the Mediterranean sea.

  • Excellent and competitive remuneration package.

  • Private health insurance for you and your family members.

  • School allowance of up to €400 per month.

  • Personal development courses.

  • Friendly working environment 🙂

The selection process

HR Screening

Interview with Team

Test Task

PostgreSQL GitLab refactoring integration-testing sonarqube API ORM Boost C++ Libraries Python Backend Content writing Linux event-system C++ clang-format TeamCity telemetry Designer clang-tidy r-tree Grafana Software Developer Ansible

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