Generalist Software Engineer (Unity) – Remote (Remote) at Ghostpunch Games #vacancy #remote

Job Title: Gameplay Unity Engineer Location:

Remote Position Type:

Contract Position Overview:

We are seeking an experienced Gameplay Unity Engineer with over 4 years of professional experience in the video game industry. The ideal candidate will have a robust understanding of gameplay mechanics and implementation, with a strong desire to develop engaging and high-quality game experiences. This role involves writing and debugging gameplay code across various systems, including physics, AI, input, UI, and tools. Essential Duties and Responsibilities: Participate in the gameplay programming design process. Maintain regular communication with other game development disciplines (i.e., Art, Design, Audio, and Production) to determine how their efforts will affect the gameplay programming. Provide technical designs and specifications for all new gameplay features. Write and debug gameplay and engine code. Collaborate with designers to refine gameplay mechanics and ensure smooth implementation. Optimize gameplay systems for performance and scalability. Qualifications: Must have expert knowledge of C# and Unity. At least 4 years of experience as a Programmer/Software Engineer in the gaming industry Must have a deep understanding of gameplay code design. Must have experience in programming for at least 1 AAA PC/Console title. Must possess hands-on knowledge of basic game design and implementation. Must possess a strong desire to write gameplay/engine code. Experience with Unreal Engine is a plus. Experience working on VR projects is a plus.

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Unreal Engine Unity3D virtual-reality C#

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