Lead 3D Artist (Art Lead) at Elephant Games #vacancy #remote

What are you working on?

  • Genres: Hyper-casual
  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Develop and maintain the visual style of projects;

  • Full cycle creation of in-game assets, including characters, environments, and other game elements, using modeling, texturing, and coloring in accordance with the chosen style;

  • Create UI and icons for projects;

  • Develop concepts and work closely with game designers to create unique visuals and implement new features in the game;

  • Integrate created models and textures into Unity, and collaborate with other team members to ensure high-quality implementation in the game;

  • Model using Maya, Blender, or 3ds Max (low-poly, mid-poly), including UV mapping, texturing, and exporting assets to Unity;

  • Develop game effects to create visually appealing and realistic elements;

  • Work with materials and shaders in Unity to achieve the required visual effects and optimize performance;

  • Rigging, skinning, and animation, including setting up skeletons and controls, working with weights, exporting and setting up animations from Mixamo, and integrating them into Unity;

  • Participate in creating and setting up animation cycles for characters and objects, ensuring smooth and realistic movements.

What kind of professional are we looking for?

  • Excellent proficiency with 3D software such as Blender (modeling, texture painting and baking, rigging), Maya, or 3ds Max;

  • Deep understanding of design principles, composition, form, and color;

  • Ability to work with various artistic styles, adapting to project requirements;

  • Experience with Unity;

  • Knowledge of optimization processes for models and textures to improve game performance;

  • Experience with hyper-casual and hybrid-casual projects;

  • Generative prompting (Dalle-3/Midjourney/SD);

  • Has conversational skills in Russian.

    Preferred Qualifications:

  • Experience training Stable Diffusion (or other models);

  • Having a library of ready-to-use assets for projects.

Experience:

  • Working on hybrid/hyper-casual games as an artist/lead;

  • Bringing products to testing stages.

Why do we enjoy working here?

  • Remote full-time work in a stable gaming company;

  • Adequate management;

  • A team of passionate specialists who will always help in difficult situations and support you in a friendly manner.

Autodesk Maya Midjourney 3D Artist Blender Stable Diffusion artwork Unity3D 3ds Max

Leave a Reply