What are you working on?
- Genres: Action, Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
Our studio is looking for a Technical artist to work on many existing and future IPs on various platforms. Candidates should have a solid artistic/visual aesthetic sense and technical knowledge of computer graphics and programming. Experience in creating content is also of great value, together with a talent for problem-solving skills.
What kind of professional are we looking for?
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At least 5+ years of experience in the same position;
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Managerial experience;
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Working experience with various graphics software;
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Experience with any scripting;
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Familiarity with Unreal Engine 4/5;
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Overall knowledge of computer graphics and graphic APIs (DirectX and OpenGL);
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Ability to understand complex systems independently, figure out solutions for various issues, and quickly learn new skills.
Preferred skills:
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Working experience with Unreal Engine 4 (creating materials, Blueprints scripting, lighting, VFX, C++ programming);
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Experience in communicating with programmers’ teams and solving technical issues that arise during the artist’s work process;
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Knowledge of various aspects of creating content for games;
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Working experience with DirectX and/or OpenGL;
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Experience with writing shaders in HLSL and/or GLSL;
Responsibilities:
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Lead and manage a team of specialists;
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Take responsibility for the team and results;
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Creating materials and visual effects:
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Making and organizing materials for environment elements, characters, etc. – all the technical stuff;
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Creating particle and post-process-based VFX.
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Content supervision:
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Audit existing content and look for ways to improve pipelines;
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Developing required tools for the artist team using Blueprints or C++ (in an engine) or MaxScript/Python (in 3ds Max/Maya);
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Taking part in developing new features for tools with the programmers’ team;
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Modeling and texturing when prototyping and fixing content issues.
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Optimization:
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Constant monitoring of the game’s performance on all platforms;
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Solving performance issues and bottlenecks.
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Why do we enjoy working here?
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An exciting project where you can develop professionally;
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Intellectually stimulating work environment and peers;
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Sense of ownership for world-renown game series;
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Agile atmosphere with no bureaucracy and hierarchy;
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Secured compensation level, paid vacations/sick leaves;
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Regular reviews/feedback and development support;
maxscript C++ opengl hlsl directx Unreal Engine Technical Artist Python glsl visual-effects