Middle Level / Environment Artist at Eschatology Entertainment #vacancy #remote

What are you working on?

  • At what stage of the project(s)? Production
  • Genres: Shooter, Souls-like
  • Platforms: PC, Console

Team size and structure?

51-100

For which tasks (responsibilities)?

  • Full cycle of creating and development of locations (from common props and modular sets till set dressing and final polishing) in cooperation with Lead and Art/Visual Director. 

  • Follow the artistic aesthetic of the project.

  • Optimize assets for performance while ensuring they meet artistic and gameplay requirements. 

  • Participate in level design discussions to ensure environments enhance player experiences and gameplay. 

  • Utilize lighting and atmospheric techniques to create visually captivating and immersive worlds. 

  • Collaborate with technical artists to implement and optimize environment assets in the game engine. 

  • Stay up-to-date with industry trends and emerging technologies to continually enhance your skills.

What kind of professional are we looking for?

  • Proven experience as an Environment/Level Artist in the game development industry, with a strong portfolio highlighting your abilities.

  • Cultivated aesthetic sense, eye for detail. 

  • Creative imagination, positive thinking, and advanced soft skills.

  • Understanding of level creation pipeline and workflows 

  • Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender. 

  • Excellent knowledge of texturing and material creation using software like Substance Painter or similar. 

  • Familiarity with PBR (Physically Based Rendering) workflow. 

  • Strong understanding of level design principles and gameplay considerations. 

  • Experience with Unreal Engine 4/5 

  • Exceptional artistic and creative skills, with a strong eye for composition and storytelling through environments. 

  • Effective communication and collaboration skills. 

  • Ability to work efficiently and meet project deadlines. 

  • Passion for gaming and a deep appreciation for the role of environments in creating immersive game worlds. 

Will be a plus: 

  • Experience working on AA / AAA game projects with a focus on Environment Art. 

  • Knowledge of world-building techniques and terrain generation tools. 

  • Understanding the process of foliage creation.

  • Experience with photogrammetry or other advanced scanning techniques. 

  • Knowledge of procedural material creation (Substance Designer)

What are the conditions and bonuses?

  • Work format: remote (from home) 

  • Trial period: 3 months 

  • Type of employment: 40-hour work week 

  • Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus) 

  • Medical insurance 

  • 24 working days paid vacation 

  • Corporate holidays: 
    January, 1 
    May, 1 
    Dec. 25 
    Dec. 31 

  • 3 paid day-offs per quarter (replacing public holidays as our employees work from different countries) 

  • Sick days upon request to the team lead 

  • Corporate events and meetings with our amazing team 

Communication console 3d-modelling Personal computer (PC)

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