Jobs

Unity Developer Middle+ at UGI studio #vacancy #remote

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What are you working on? Genres: Puzzle, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Responsibilities Develop brand new features of projects from scratch; Improve and optimize existed code; Maintain a high standard of code quality; Collaborate with code, GD, Art and QA team; Planning and estimating tasks; Create […]

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Unity Developer (remote) at Asterman #vacancy #remote

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What are you working on? The name of the project(s): Mobile Casino Game Genres: Casino, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Integrate and arrange models within Unity scenes, ensuring proper lighting and shader application. Build and optimize game builds to monitor and enhance FPS (frames per second) […]

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Senior Game Designer at BERESNEV GAMES #vacancy #remote

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Над Ρ‡Π΅ΠΌ Ρ€Π°Π±ΠΎΡ‚Π°Ρ‚ΡŒ? НазваниС ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π°(ΠΎΠ²): Gallery, R&D На ΠΊΠ°ΠΊΠΎΠΉ стадии ΠΏΡ€ΠΎΠ΅ΠΊΡ‚(Ρ‹)? ΠŸΡ€ΠΎΠ΅ΠΊΡ‚Ρ‹ ΠΊΠ°ΠΊ Π½Π° стадии опСрирования, Ρ‚Π°ΠΊ ΠΈ прототипирования Π–Π°Π½Ρ€Ρ‹: Π“ΠΎΠ»ΠΎΠ²ΠΎΠ»ΠΎΠΌΠΊΠ°, ΠšΠ°Π·ΡƒΠ°Π»ΡŒΠ½Ρ‹Π΅, Π“ΠΈΠΏΠ΅Ρ€ΠΊΠ°Π·ΡƒΠ°Π»ΡŒΠ½Ρ‹Π΅, Аркады, Π“ΠΎΠ½ΠΊΠΈ ΠŸΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌΡ‹: Mobile, iOS, Android Π Π°Π·ΠΌΠ΅Ρ€ ΠΈ структура ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹? ΠŸΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΎΠ²Ρ‹Π΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹ ΠΈΠ· 5-10 Ρ‡Π΅Π»ΠΎΠ²Π΅ΠΊ На ΠΊΠ°ΠΊΠΈΠ΅ Π·Π°Π΄Π°Ρ‡ΠΈ (обязанности)? НаписаниС ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π½ΠΎΠΉ Π΄ΠΎΠΊΡƒΠΌΠ΅Π½Ρ‚Π°Ρ†ΠΈΠΈ; РасчСт ΠΈ ΠΏΡ€Π°Π²ΠΊΠΈ экономичСского баланса; […]

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Middle C++ Developer at Volmi – A Virtuos Studio #vacancy #remote

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For which tasks (responsibilities)? Develop and maintain advanced game features in C++, ensuring high performance and a great user experience; Collaborate with the design and art teams to bring new game features and concepts to life; Optimize game performance for mobile devices, ensuring smooth gameplay across a variety of devices and platforms; Implement and maintain network […]

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Unity Developer at Fox Games #vacancy #remote

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На ΠΊΠ°ΠΊΠΈΠ΅ Π·Π°Π΄Π°Ρ‡ΠΈ (обязанности)? Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΈ оптимизация ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠ³ΠΎ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Π° Π½Π° основС Unity; Π˜Π½Ρ‚Π΅Π³Ρ€Π°Ρ†ΠΈΡ Π³Ρ€Π°Ρ„ΠΈΠΊΠΈ, Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΠΈ ΠΈ Π·Π²ΡƒΠΊΠΎΠ²Ρ‹Ρ… эффСктов; РСализация ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΉ Π»ΠΎΠ³ΠΈΠΊΠΈ ΠΈ ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊ. Какого профСссионала ΠΈΡ‰Π΅ΠΌ? ΠžΠΏΡ‹Ρ‚ Π² C# ; ΠžΠΏΡ‹Ρ‚ Π² Unity ; ΠžΠΏΡ‹Ρ‚ Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠΈ ΠΏΠΎΠ΄ PC; Π—Π½Π°Π½ΠΈΠ΅ git (+ LFS) ΠŸΡ€ΠΎΡ†Π΅ΡΡ ΠΎΡ‚Π±ΠΎΡ€Π° Π Π°Π±ΠΎΡ‚Π°Π΅ΠΌ ΠΏΠΎΠΊΠ° Π½Π° энтузиазмС для получСния […]

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Middle Game Designer (LiveOps) at Vira Games #vacancy #remote

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На які завдання (ΠΎΠ±ΠΎΠ²’язки)? ΠŸΠ΅Ρ€Π΅Ρ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ†Ρ–Ρ— Ρ‚Π° Ρ–Π΄Π΅Ρ— Π½Π° Π·Ρ€ΠΎΠ·ΡƒΠΌΡ–Π»Ρƒ Π΄ΠΎΠΊΡƒΠΌΠ΅Π½Ρ‚Π°Ρ†Ρ–ΡŽ. БтворСння Π΄ΠΈΠ·Π°ΠΉΠ½Ρƒ Ρ€Ρ–Π²Π½Ρ–Π², ΠΌΠ΅Ρ…Π°Π½Ρ–ΠΊ Ρ‚Π° Ρ–нструмСнтів для Π΄ΠΈΠ·Π°ΠΉΠ½Ρƒ Ρ€Ρ–Π²Π½Ρ–Π². Π’Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Ρ‚ΠΈ Π·Π° Π³Π΅ΠΉΠΌ Π΄ΠΈΠ·Π°ΠΉΠ½, баланс Π³Ρ€ΠΈ, Π΅ΠΊΠΎΠ½ΠΎΠΌΡ–ΠΊΡƒ Π³Ρ€ΠΈ, ΠΏΡ€Π°Π²ΠΈΠ»ΡŒΠ½Π΅ використання Π°Π½Π°Π»Ρ–Ρ‚ΠΈΠΊΠΈ Π³Ρ€ΠΈ Ρ‚Π° ΠΊΠΎΡ€ΠΈΡΡ‚ΡƒΠ²Π°Ρ†ΡŒΠΊΠΈΠΉ досвід. Розробляти ΠΏΠ»Π°Π½ Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ Π³Ρ€ΠΈ Ρ‚Π° Π²ΠΌΡ–ння ΠΉΠΎΠ³ΠΎ ΠΏΠ»Π°Π½ΡƒΠ²Π°Ρ‚ΠΈ. ΠŸΠ»Π°Π½ΡƒΠ²Π°Ρ‚ΠΈ свій час Ρ‚Π° ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ. Аналізувати Π΄Π°Π½Ρ– Π· Π°Π½Π°Π»Ρ–Ρ‚ΠΈΠΊΠΈ Ρ‚Π° ΠΏΡ€ΠΈΠΉΠΌΠ°Ρ‚ΠΈ Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ Ρ‰ΠΎΠ΄ΠΎ оновлСнь Π½Π° ΠΎΡΠ½ΠΎΠ²Ρ– Ρ†ΠΈΡ… […]

Jobs

Senior Unity Developer at Playgendary #vacancy #remote

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На ΠΊΠ°ΠΊΠΈΠ΅ Π·Π°Π΄Π°Ρ‡ΠΈ (обязанности)? Π Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° ΠΈΠ³Ρ€ Π½Π° Unity для ΠΌΠΎΠ±ΠΈΠ»ΡŒΠ½Ρ‹Ρ… ΠΏΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌ iOS ΠΈ Android; РСализация ΠΈΠ³Ρ€ΠΎΠ²Ρ‹Ρ… ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊ; Π˜ΠΌΠΏΠ»Π΅ΠΌΠ΅Π½Ρ‚Π°Ρ†ΠΈΡ UI, Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΠΈ, графичСских эффСктов Π² ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Π°Ρ…; ΠžΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΡ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Π° (RAM, build size, framerate); Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Ρ€Π΅Π΄Π°ΠΊΡ‚ΠΎΡ€ΠΎΠ² ΠΈ ΡƒΡ‚ΠΈΠ»ΠΈΡ‚ для ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π°; Π˜Π½Ρ‚Π΅Π³Ρ€Π°Ρ†ΠΈΡ Ρ€Π°Π·Π»ΠΈΡ‡Π½Ρ‹Ρ… сСрвисов, SDK; ΠžΡ†Π΅Π½ΠΊΠ° Π²Ρ€Π΅ΠΌΠ΅Π½Π½Ρ‹Ρ… Π·Π°Ρ‚Ρ€Π°Ρ‚ Π½Π° Ρ‚Ρƒ ΠΈΠ»ΠΈ ΠΈΠ½ΡƒΡŽ Π·Π°Π΄Π°Ρ‡Ρƒ; Поиск ΠΈ […]

Jobs

Level Designer at Kevuru Games #vacancy #remote

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For which tasks (responsibilities)? Design and create captivating and balanced levels; Ensure levels are engaging, fun, and progressively challenging; Collaborate with the game design team to refine level mechanics and features; Adjust and balance levels based on player feedback and analytics; Work with difficulty curves to ensure a smooth and […]