Jobs

Lead Technical Artist (remote) at Frogwares #vacancy #remote

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What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? Our studio is looking for a Technical artist to work on many existing and future IPs on various platforms. Candidates should have a solid artistic/visual aesthetic sense and technical knowledge of computer graphics and programming. […]

Jobs

VFX Artist (remote) at Frogwares #vacancy #remote

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What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? Creation of consistently eye-catching, real-time VFX using 2D/3D packages and in-engine FX systems; Creation of special/post process effects for gameplay mechanics, scenes, environment, cutscenes; Applying effects to environment and gameplay to create a desired atmosphere; […]

Jobs

Middle Level Designer (remote) at Frogwares #vacancy #remote

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What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? ~ Designing levels and gameplay for quests. From their inception and pitching phase through their scripting, polishing, bug fixing, and releasing the game; Using the internally developed tools to script the quests; Organizing and managing […]

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Senior/Lead UE Gameplay Engineer at Argentics #vacancy #remote

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For which tasks (responsibilities)? – Craft clear, structured, and modular code adhering to SOLID principles – Collaborate effectively with Development, Quality Assurance, and Art teams – Uphold deadlines, Agile processes, and company policies – Act as a mentor for junior and mid-level team members – Provide accurate task estimations and […]

Jobs

VFX Artist (remote) at Values Value #vacancy #remote

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What are you working on? At what stage of the project(s)? pre-production Genres: Adventure, Action Platforms: PC, Console Team size and structure? 93 For which tasks (responsibilities)? Develop captivating, real-time VFX using both 2D and 3D packages, as well as in-engine FX systems. Create special and post-process effects for gameplay […]