The Generalist Software Engineer is responsible for working in writing and debugging code in multiple systems, including gameplay, physics, graphics, AI, Input, UI, networking, tools, and more! ESSENTIAL DUTIES AND RESPONSIBILITIES: Participate in the game programming design process. Maintain regular communication with other game development disciplines (i.e. Art, Design, Audio, […]
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Senior Software Engineer (Remote) at Ghostpunch Games #vacancy #remote
The Senior Software Engineer is responsible for the conception and implementation of core engine game code as well as debugging game code as needed. The Senior Software Engineer is also responsible for providing programming support for less experienced programmers. ESSENTIAL DUTIES AND RESPONSIBILITIES: Work with the Lead Programmer and Producer […]
Lead Software Engineer (Remote) at Ghostpunch Games #vacancy #remote
The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and […]
Cutscene Designer New IP (relocate to Ukraine, Kyiv) at 4A Games #vacancy #remote
For which tasks (responsibilities)? We are looking for an experienced Cutscene Designer to expand and improve on our cutscenes, cinematics, and story delivery. RESPONSIBILITIES Create and integrate new memorable and stunning cutscenes into the game. Following Cutscene Director’s guidance go through different stages and multiple iterations in the game editor […]
Senior Technical animator (relocate to Malta, Malta) at 4A Games #vacancy #remote
What are you working on? Genres: Shooter, Action, Adventure For which tasks (responsibilities)? We are seeking a Senior Technical Animator to join our team. The job will require supporting the Animation team in establishing and maintaining efficient animation pipelines and rigging standards for cutting edge games targeting latest generation platform […]
Vehicle Concept Artist at Speedway Games #vacancy #remote
What are you working on? Genres: Racing, Role-playing, Casual Platforms: Mobile, PC For which tasks (responsibilities)? – Conceptualize vehicles in a realistic parody style – think new generation GTA 5 cars; – Support modelers who are working with your concepts; – Collaborate with legal team and game producers; – Other […]
Lead Software Engineer (Remote) at Ghostpunch Games #vacancy #remote
The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and […]
Generalist Software Engineer (Unity) – Remote (Remote) at Ghostpunch Games #vacancy #remote
Job Title: Gameplay Unity Engineer Location: Remote Position Type: Contract Position Overview: We are seeking an experienced Gameplay Unity Engineer with over 4 years of professional experience in the video game industry. The ideal candidate will have a robust understanding of gameplay mechanics and implementation, with a strong desire to […]
Senior Software Engineer (Remote) at Ghostpunch Games #vacancy #remote
The Senior Software Engineer is responsible for the conception and implementation of core engine game code as well as debugging game code as needed. The Senior Software Engineer is also responsible for providing programming support for less experienced programmers. ESSENTIAL DUTIES AND RESPONSIBILITIES: Work with the Lead Programmer and Producer […]
Generalist Software Engineer (Remote) at Ghostpunch Games #vacancy #remote
The Generalist Software Engineer is responsible for working in writing and debugging code in multiple systems, including gameplay, physics, graphics, AI, Input, UI, networking, tools, and more! ESSENTIAL DUTIES AND RESPONSIBILITIES: Participate in the game programming design process. Maintain regular communication with other game development disciplines (i.e. Art, Design, Audio, […]