Expected, Unity 3D, C# Operating system, Windows, macOS Your responsibilities, Collaboration: Unleash your collaborative spirit with design and art conjurers to ensure the seamless infusion of game mechanics, features, and visuals., Architectural Prowess: Spearhead the development process, driving the technical architecture to ensure efficiency and scalability., Hands-On Approach: Be hands-on, […]
Search Results for: Game mechanics
Chief of Product at Social Discovery Group #vacancy #remote
( Social Discovery Group ( the world’s largest group of social discovery companies which unites more than 50 brands . For more than 20 years, we have been creating premium international dating services and social discovery apps with a focus on video streaming, AI technologies, entertainment, and game mechanics. Our […]
Senior VFX Artist – skate. at Electronic Arts #vacancy #remote
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. WE MAKE FUN…FUNNER. We are Full Circle, […]
Product Manager at PRO gaming software #vacancy #remote
What are you working on? At what stage of the project(s)? The project is currently in the planning stage, with team assembly in progress. For which tasks (responsibilities)? – Choosing a platform to launch the project. – Developing a product roadmap. – Creation of product design. – Developing a bonus […]
Executive Product Manager at Joyteractive #vacancy #remote
What are you working on? Genres: Puzzle, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Supervise product portfolio Create and supervise LiveOps strategy Analyze user metrics, usability studies and competitive info to present product launch debrief Conduct market research, collaborate with stakeholders&partners to define requirements for new products and […]
Narrative Designer | Canada | Europe | Fully Remote at Escape Velocity Entertainment Inc #vacancy #remote
What We Are Looking For: We are currently looking for a Narrative Designer to join us to work within the narrative team to craft best-in-class game story experiences, develop excellent informative and creative writing, and collaborate with our Art, Design and Engineering team to meaningfully tie the narrative and technical […]
Associate Narrative Designer | North America | Europe | Fully Remote at Escape Velocity Entertainment Inc #vacancy #remote
What We Are Looking For: We are currently looking for a Narrative Designer to join us to work within the narrative team to craft best-in-class game story experiences, develop excellent informative and creative writing, and collaborate with our Art, Design and Engineering team to meaningfully tie the narrative and technical […]
Senior DevOps at Elympics #vacancy #remote
Elympics is redefining multiplayer game development with its user-friendly engine, featuring easy SDK, one-click cloud deployment, and real-time simulation. Elympics provides everything necessary to launch a successful skill games competitive multiplayer game. From secure implementation, automated delivery, and scaling to all necessary integrations. Additionally, we offer blockchain-based monetization mechanics. Thanks […]
NET Developer with DevOps Approach at Elympics #vacancy #remote
Elympics is redefining multiplayer game development with its user-friendly engine, featuring easy SDK, one-click cloud deployment, and real-time simulation. We’re empowering game developers to build and publish a new wave of competitive games Elympics provides everything necessary to launch a successful skill games competitive multiplayer game. From secure implementation, automated […]
Junior Level Designer at Dreams Quest #vacancy #remote
For which tasks (responsibilities)? About the Role: As a Level Designer you will be responsible for creating an immersive playable environment based upon the mythology, narrative, mechanics and designs. You will be creating game levels block outs, level mapping out complexity of game play, defining how activities will be played […]