What are you working on? Genres: Role-playing, Simulation Platforms: PC, Mobile, iOS, Android For which tasks (responsibilities)? Strategy Development: Develop and execute user acquisition strategies that align with our brand and project goals. Campaign Management: Create and manage advertising campaigns across various platforms to drive user acquisition and engagement. Data […]
Search Results for: Influence
CMO at Values Value #vacancy #remote
What are you working on? At what stage of the project(s)? Global Launch Genres: MMO Platforms: Mobile Team size and structure? 34 For which tasks (responsibilities)? Development and implementation of marketing strategy aimed at achieving company goals. Establishment of systematic and efficient operation of the marketing department. Effective management of […]
Digital Media Manager Social Media (m/w/d) at Tackenberg Handelsges. mbH #vacancy #remote
Digital Media Manager Social Media (m/w/d)16.05.2024 Tackenberg Handelsges. mbH Winsen (Luhe) Weitere passende Anzeigen: Jobmailer Ihre Merkliste / Mit Klick auf einen Stern in der Trefferliste können Sie sich die Anzeige merken 1 Passende Jobs zu Ihrer Suche … … immer aktuell und kostenlos per E-Mail. Sie können den Suchauftrag […]
Marketing & Communications Manager (w/m/d) Unternehmenskommunikation mit Schwerpunkt Text/Brand at Horváth #vacancy #remote
Marketing & Communications Manager (w/m/d) Unternehmenskommunikation mit Schwerpunkt Text/Brand 23.05.2024 Horváth Stuttgart, Frankfurt, München Weitere passende Anzeigen: Jobmailer Ihre Merkliste / Mit Klick auf einen Stern in der Trefferliste können Sie sich die Anzeige merken 1 Passende Jobs zu Ihrer Suche … … immer aktuell und kostenlos per E-Mail. Sie […]
2D Weapon Artist at FARCANA #vacancy #remote
What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? – Development of sketches, detailed concepts and weapon projections based on references, character design and TOR from the Game Design department – Weapon VFX sketches – Development of weapon skins – […]
Unity VFX Artist at Yoko #vacancy #remote
What are you working on? The name of the project(s): Portals At what stage of the project(s)? Production Genres: Puzzle, Application Platforms: Mobile Team size and structure? 1-10 For which tasks (responsibilities)? Collaborate with game designers and artists to understand the visual style and gameplay mechanics of the mandala game. […]
UA Team Lead at Values Value #vacancy #remote
What are you working on? Genres: Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Develop and execute robust user acquisition strategies aimed at attracting high-quality users to mobile IAP game. Oversee and optimize user acquisition campaigns across various channels, including Facebook, Google Ads, video networks, and other relevant platforms. […]
Project Manager at FARCANA #vacancy #remote
What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? Own management processes, practices, and quality standards for the teams, projects Managing resource allocation, team development, and optimization, planning, people performance, and satisfaction Manage the plan, schedule, and execute projects, ensuring […]
Head of Marketing at Joyteractive #vacancy #remote
What are you working on? Genres: Puzzle, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Marketing Strategy Development: Formulate comprehensive marketing strategies tailored to the casual games market Upgrade our marketing strategy for Cryptogram and drive strategy for new products! Monetization Strategies: Collaborate with cross-functional teams to develop and […]
UI/UX Artist (Freelance) at UGI studio #vacancy #remote
What are you working on? Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Design and deliver captivating UI elements for mobile (iOS, Android) Working on all types of UI graphics: windows, icons, widgets for events and offers. Redesigning the existing graphical interface and developing individual UI elements for new mechanics […]