For which tasks (responsibilities)? — Functional testing; — Compliance testing (TRC PlayStation); — Pre-release build checks; — Smoke and sanity build testing; — Creation of reporting documentation on the status of the project; — Creation and development of the internal QA test documentation for the project; — Working with target managers Xbox/PlayStation/Nintendo Switch; — Working with debug functionality of the consoles Xbox/PlayStation/Nintendo Switch; — Working with […]
Search Results for: Unreal Engine 4
Sr. Software Engineer Unreal (REMOTE) at Arthrex #vacancy #remote
Requisition ID: 59705 Title: Senior Software Engineer Realtime (REMOTE) Division: Arthrex, Inc. (US01) Location: Naples, FL. Arthrex is a global medical device company and a leader in new product development and medical education in orthopedics. We value quality and invest in our employees by offering a competitive benefits package including […]
Generalist Software Engineer (Remote) at Ghostpunch Games #vacancy #remote
The Generalist Software Engineer is responsible for working in writing and debugging code in multiple systems, including gameplay, physics, graphics, AI, Input, UI, networking, tools, and more! ESSENTIAL DUTIES AND RESPONSIBILITIES: Participate in the game programming design process. Maintain regular communication with other game development disciplines (i.e. Art, Design, Audio, […]
Cutscene Designer New IP (relocate to Malta, Malta) at 4A Games #vacancy #remote
For which tasks (responsibilities)? We are looking for an experienced Cutscene Designer to expand and improve on our cutscenes, cinematics, and story delivery. RESPONSIBILITIES Create and integrate new memorable and stunning cutscenes into the game. Following Cutscene Director’s guidance go through different stages and multiple iterations in the game editor […]
R&D Animation Engineer at Strikerz Inc. #vacancy #remote
What are you working on? The name of the project(s): UFL Genres: Simulation, Sports Platforms: Console For which tasks (responsibilities)? We are looking for a Software Engineer to join one of our Research & Development Teams. R&D Core turns research prototypes into robust, maintainable code designed to reinforce UFL core […]
Client DevOps Engineer (Unreal Engine 5) at G-Space Studio #vacancy #remote
What are you working on? Genres: MMO Platforms: PC, Console For which tasks (responsibilities)? Develop and maintain CI/CD infrastructure for projects using Unreal Engine 5, with a focus on containerization and orchestration. Automate build and deployment processes for gaming applications on Windows, Linux, PS5, and Xbox, managing Docker containers effectively. […]
Core Gameplay Technical Lead at Strikerz Inc. #vacancy #remote
What are you working on? Genres: Simulation, Sports Platforms: Console For which tasks (responsibilities)? We are looking for a Lead Software Engineer to join the Core Gameplay Development Team. The team is working on the heart of the game, transforming design ideas into smooth functionality and a breathtaking gaming experience […]
Lead Technical Artist (remote) at Frogwares #vacancy #remote
What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? Our studio is looking for a Technical artist to work on many existing and future IPs on various platforms. Candidates should have a solid artistic/visual aesthetic sense and technical knowledge of computer graphics and programming. […]
Lead Environment 3D Artist (remote) at VG Entertainment #vacancy #remote
What are you working on? The name of the project(s): Unannounced AAA first person shooter Genres: Shooter Platforms: PC Team size and structure? 80+ For which tasks (responsibilities)? Managing a team of specialists; Creating and keeping up-to-date project documentation (pipelines, guidelines, and other art or technical requirements and/or helpful resources); […]
Level Designer at Eschatology Entertainment #vacancy #remote
What are you working on? At what stage of the project(s)? Production Genres: Shooter, Souls-like Platforms: PC, Console For which tasks (responsibilities)? Designing game levels from concept to completion Working closely with the Game Design team to ensure gameplay is consistent across all levels Maintaining pacing, timing, sightlines and landmarks as key […]