Jobs

3D Character Artist at FARCANA #vacancy #remote

Posted on:

What are you working on? Genres: Shooter Platforms: PC For which tasks (responsibilities)? – Creating characters through the full pipeline: sculpting (hard-surface armor, organic), low-poly/unwrapping/baking, possibly training in Hand-Paint texturing in the future – Communication within the team, attending team calls and discussing work processes What kind of professional are […]

Jobs

Senior Level Artist at Redpad Games #vacancy #remote

Posted on:

What are you working on? The name of the project(s): Dustland, At what stage of the project(s)? Late development stage. Release in 2024. Genres: Shooter, MMO Platforms: PC Team size and structure? 20+ For which tasks (responsibilities)? Design and assemble parts of the map together with other level artists. Create […]

Jobs

C++ Developer (remote) at Volmi – A Virtuos Studio #vacancy #remote

Posted on:

For which tasks (responsibilities)? Develop and maintain advanced game features in C++, ensuring high performance and a great user experience; Collaborate with the design and art teams to bring new game features and concepts to life; Optimize game performance for mobile devices, ensuring smooth gameplay across a variety of devices and platforms; Implement and maintain network […]

Jobs

Head of QA at FARCANA #vacancy #remote

Posted on:

What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? Responsible for the quality of all QA activities and artefacts on projects Accountable for planning, resourcing and execution of all QA activities Identifies opportunities for improvements in QA processes and manages […]

Jobs

Technical Game Designer (remote) at Boolat Play #vacancy #remote

Posted on:

Над чим працювати? Жанр: Казуальні Платформи: Mobile Розмір і структура команди? 70 На які завдання (обов’язки)? написання технічної документації; робота з редактором гри; розробка механік та систем через систему конфігурації параметрів ігрових елементів; налаштування та балансування ігрових механік; налаштування інтерактивних катсцен у зв’язці з наративною складовою; підключення, налаштування та розміщення […]