For which tasks (responsibilities)?
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Create high quality real-time VFX assets in different art styles;
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VFX optimization;
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Solve technical, creative and organizational issues both within your team and collaborating with other team members.
What kind of professional are we looking for?
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3 + years minimum industry experience;
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A portfolio that demonstrates VFX within a released game or game engine;
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Strong understanding of real time rendering techniques, shaders, physics, lighting, PBR etc;
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Proficiency with 3ds Max, Maya, Blender and/or similar software;
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Good understanding of VFX optimization for real time;
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Broad range of artistic styles, passion in creating high-quality particle effects and textures;
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Strong core art skills, including an understanding of composition, form, silhouette, color and light theory.
Will be a plus:
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Working knowledge of dynamics and simulations package;
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Scripting experience;
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Excellent knowledge of color theory, fundamentals of physics of light and composition;
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Passion for video games;
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Never-ending thirst for learning and growth.
What are the conditions and bonuses?
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Career and professional growth;
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Flexible work schedule, office or remote work;
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20 working days of paid vacation and 10 paid sick days;
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Team building, and other fun activities.
Autodesk Maya Basics of composition scripting Blender microsoft-dynamics visual-effects 3ds Max pbr physics Video games