2D Generalist / Concept Artist at Dreams Quest #vacancy #remote

What are you working on?

  • Genres: Role-playing
  • Platforms: Mobile

For which tasks (responsibilities)?

As part of the Art Team, you will be responsible for creation of high quality concepts and 2D art assets, UI, 2d animation, creature and environment in accordance with the Project artistic guideline. You will have to master and quickly adapt to various art styles as per project requirements. 

About the ArtStyle:

We are focused on Realistic proportion with subtle stylization. Cleaner visuals, with not too much of grunge and textures as micro details are something we need in the game. Our artstyle is inspired from real world proportions but highly influenced with the mobile world where technical limitation is handled with stylization. 

Responsibilities:

  • Create thumbnails, concept sketches, mood paintings, colour studies, orthographic views, and character turns to aid Production in creating 3D assets

  • During pre-production, accept quests such as: rapidly iterate thumbnails, concept mood paintings, colour studies, and lighting keys to aid the production team in their parallel quest to create 3D assets and animations

  • Providing concept arts such as jewellery, relief, sculptures concepts.

  • UI UX pieces for in-game, and other purposes.

  • Dreams Verse language, creating symbols, logos, coins concepts, pieces for animation and other graphics that require special artistic skills according to brief.

  • Collaborate with other artists, designers, and engineers on our team to solve complex issues

What kind of professional are we looking for?

  • 3+ years in the 2D Generalist/ concept art role

  • Strong knowledge of colour theory, light, values and tones

  • Strong Knowledge of shape design, composition and forms

  • Being able to produce quick sketch and design idea

  • Strong understanding of all aspects of concept art regarding Illustration and design

  • Understanding 3d modelling, texturing

  • Experienced in using After Effects, Photoshop or similar digital painting software.

  • Ability to work within deadlines and good time management

  • Strong collaborative and communication skills

  • Open to learn new skills and evolving yourself as an artist

  • Technically proficient, able to identify and collaborate on pipeline innovations

  • A dedicated interest for games

  • Proficient in English

What are the conditions and bonuses?

  • 100% remote work in an international environment on a prestigious project

  • Working with global, creative, friendly and talented teams

  • 15 paid leave days per annum 

  • Salary adequate to experience and skills

How to apply:

  • Resume

  • Cover Letter: nice to have

  • Portfolio and / or reel demonstrating relevant artistic skills required

  • Sending application to email:  

Adobe After Effects thumbnails mobile-development 3d-modelling time-management Concept Artist texturing User Interface (UI) remote work Communication Basics of composition Photoshop Collaboration Meeting deadlines Illustrations 2D animation cover letters

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