For which tasks (responsibilities)?
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Create Spine Animations (environment objects, characters, VFX and UI Items)
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Work with documentation, compliance with technical requirements
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Work with feedback and with the lead artist
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Create mood boards and collect animation reference
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Task Estimations and time trekking
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Follow established workflow requirements, pipelines, and best practices to maintain efficient art production processes
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Communication with the technical department and PM
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Preparation and export of animation to the project
What kind of professional are we looking for?
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2+ years of experience as a Animator in the gamedev industry
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Knowledge of English
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Must have knowledge of 2D and 2.5D animations in the spine.
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Knowledge and work with SPINE, version 3.7.9.1.
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Good understanding of the game development process ( Technical processes/Basic Pipelines )
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Base Knowledge of Photoshop,
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Ability to be proactive, and highly organized, with good teamwork skills
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Experience working with different animation styles (Realism/Casual/Stylization)
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Experience in creating character animation, UI items, VFX and backgrounds
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Basic animation knowledge: animation principles, anatomy, body mechanics, weight, dynamics, acceleration, etc.
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Experience in analyzing gambling markets.
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Independence and good communication skills. We are expecting a proactive participant in the project.
What are the conditions and bonuses?
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Ability to work from anywhere in the world in comfortable conditions while remaining a member of the team
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Timely and competitive compensation
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Flexible work schedule
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Regular company-wide sync-ups to share your thoughts and ideas
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The coolest team of passionate Game Development experts