What kind of professional are we looking for?
Dreams Quest is looking for a passionate and detail oriented 2D Lead Designer who has a strong grasp of colours, textures, and lighting to create a range of concept art and designs for the 2D team and animators. The role also requires experience working with narrative designers to understand the storyline in order to design artwork accordingly. Lead must be able to work closely and collaboratively with level designers, narrative designers, 2D artists, animators and developers to ensure a high quality product is produced which meets our rigorous standards.
Responsibilities:
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Managing the team of 2D artists and to be hands on to both produce as well as guide more junior designers
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Expertise working in, and other techniques to create graphics, visual effects, and animations for in-game assets
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Translate artistic vision into actionable tasks and ensure adherence to established style guidelines
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Maintain consistency in art quality across all assets and ensure they meet project requirements
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Conduct regular reviews of art assets to ensure they meet quality standards and project requirements
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Able to review, maintain and own content pipeline
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Able to review and provide feedback to 2D art team before accepting the work for the 2D team
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Able to work closely with other teams members across the pipeline to ensure that models, textures, rigs and animations are meeting the expected standards
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Experienced in creating a range of 2D art
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Able to work with textures and shaders and blockouts, as well as able to drive improvements in the overall 2D art being created
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Able to work with characters, NPCs and other creatures
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Able to work on other assets such as environments, clothing, and equipments
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Maintain a consistent aesthetic and technical quality across all of the assets created and delivered into the pipeline
Collaboration and Coordination
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Collaborate with other artists, designers, and engineers on our team to solve complex issues to deliver the highest quality outputs
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Solutions focussed: anticipating, identifying and articulating areas requiring attention to mitigate risks and to develop solutions
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Collaborate closely with the Creative Director & Leads to define and achieve visual goals, maintaining a cohesive and captivating artistic direction throughout the project.
Planning and Management
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Highly skilled at managing team of artists day to day
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Set clear team goals and communicate expected standards of creative asset quality to each individual on your team.
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Delegate tasks and set deadlines to the team members
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Motivate team members and guide them to improve and grow
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Ensure positive approach to solving any conflicts or issues with individuals
Mentoring
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Highly skilled at mentoring, coaching and guiding team members to ensure the successful execution of design projects.
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Participate in team performance management reviews with HR
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Create an inspiring team environment with an open communication culture
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Discover training needs and provide coaching / mentoring to team
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Suggest and organize team building activities
What is important for us in a person?
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Proven experience as a 2D artist in the gaming industry, with at least 3 years in a leadership role.
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Must have worked on at least 1 published games using Unity and working in a mobile gaming environment
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Experience mentoring and coaching other artists as well as helping them to grow and develop their own skills
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Strong understand of Unity 3D and Blender as well as stylisation and textures using Adobe tools and industry standard tools such as Maya, 3ds Max or Z-Brush
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Experience working in 2D environments
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Strong understanding of 2D game environments and development fundamentals
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Understanding of colours, their usage and how to create dynamic and appealing textures, styles and visuals
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Ability to self-manage your time and work, meeting or exceeding deadlines
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Open and creative mind that is passionate about game concepts and innovative to create new concepts and ideas to make gameplay exciting
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Must be a self-motivated and energetic team player with a very strong work ethic
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Passion for creating amazing environments in line with rapidly developing technology
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Comfortable working in a fast-paced environment with weekly builds. Preferably with experience working in Agile prototyping and building.
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Proficient in English
Why do we enjoy working here?
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100% remote work in an international environment on a prestigious project
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Working with global, creative, friendly and talented teams
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15 paid leave days per annum
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Salary adequate to experience and skills