What are you working on?
- At what stage of the project(s)? Production
- Genres: Shooter, Souls-like
- Platforms: PC, Console
Team size and structure?
51-100
For which tasks (responsibilities)?
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Full cycle of creating and development of locations (from common props and modular sets till set dressing and final polishing) in cooperation with Lead and Art/Visual Director.
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Follow the artistic aesthetic of the project.
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Optimize assets for performance while ensuring they meet artistic and gameplay requirements.
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Participate in level design discussions to ensure environments enhance player experiences and gameplay.
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Utilize lighting and atmospheric techniques to create visually captivating and immersive worlds.
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Collaborate with technical artists to implement and optimize environment assets in the game engine.
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Stay up-to-date with industry trends and emerging technologies to continually enhance your skills.
What kind of professional are we looking for?
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Proven experience as an Environment/Level Artist in the game development industry, with a strong portfolio highlighting your abilities.
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Cultivated aesthetic sense, eye for detail.
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Creative imagination, positive thinking, and advanced soft skills.
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Understanding of level creation pipeline and workflows
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Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender.
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Excellent knowledge of texturing and material creation using software like Substance Painter or similar.
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Familiarity with PBR (Physically Based Rendering) workflow.
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Strong understanding of level design principles and gameplay considerations.
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Experience with Unreal Engine 4/5
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Exceptional artistic and creative skills, with a strong eye for composition and storytelling through environments.
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Effective communication and collaboration skills.
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Ability to work efficiently and meet project deadlines.
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Passion for gaming and a deep appreciation for the role of environments in creating immersive game worlds.
Will be a plus:
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Experience working on AA / AAA game projects with a focus on Environment Art.
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Knowledge of world-building techniques and terrain generation tools.
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Understanding the process of foliage creation.
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Experience with photogrammetry or other advanced scanning techniques.
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Knowledge of procedural material creation (Substance Designer)
What are the conditions and bonuses?
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Work format: remote (from home)
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Trial period: 3 months
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Type of employment: 40-hour work week
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Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus)
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Medical insurance
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24 working days paid vacation
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Corporate holidays:
January, 1
May, 1
Dec. 25
Dec. 31 -
3 paid day-offs per quarter (replacing public holidays as our employees work from different countries)
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Sick days upon request to the team lead
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Corporate events and meetings with our amazing team