Art Director (Game) (remote) at Volmi – A Virtuos Studio #vacancy #remote

What are you working on?

  • Platforms: PC, Mobile

For which tasks (responsibilities)?

  • Define and drive the artistic vision and style of the game, ensuring a cohesive and captivating visual experience.

  • Lead and inspire a team of artists across various disciplines, including character design, environment art, animation, and UI.

  • Collaborate closely with the game design and development teams to align artistic vision with gameplay and technical requirements.

  • Oversee the entire art production pipeline, ensuring quality and consistency while meeting deadlines.

  • Provide feedback and mentorship to the art team, fostering a creative and efficient work environment.

  • Stay abreast of industry trends and advancements in game art and graphics to keep the game competitive and visually innovative.

What kind of professional are we looking for?

  • At least 5 years of experience in game art direction or senior art roles, with a strong portfolio showcasing your work

  • Proven experience leading and managing an art team in a game development setting.

  • Extensive knowledge of art processes from concept to final in-game assets.

  • Proficiency in art software such as Photoshop, Maya, 3DS Max, or similar.

  • Proven skills in 3D modeling, animation, or visual effects.

  • Solid understanding of UI/UX design principles and how they contribute to player experience and game design.

  • Strong understanding of mobile games and their distinct visual styles.

  • Excellent leadership, communication, and collaboration skills.

  • Ability to work under pressure and solve problems creatively.

  • Fluent English level.

It will be a plus:

  • Contributions to shipped titles in the gaming industry

  • Experience in a PC game project is highly desirable.

  • Familiarity with game engines like Unity or Unreal Engine.

Why do we enjoy working here?

  • The opportunity to work on world-class game projects;

  • Career and professional growth;

  • Flexible work schedule;

  • 20 working days of paid vacation and 10 paid sick days;

  • Friendly and inspiring atmosphere in the team.

The selection process

CV and portfolio review – interview – offer 🙂

We consider candidates both for office work and remote cooperation.

We always welcome new talented professionals, so we are waiting for your CV with a link to your portfolio!

Autodesk Maya Photoshop Unreal Engine mobile-development 3d-modelling Personal computer (PC) Unity3D animation User Interface (UI) User Experience (UX) 3ds Max

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