Game Design Director (Incubation Team) at Electronic Arts #vacancy #remote

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. We are looking for a Design Director to join our incubation game team. The ideal candidate is an experienced leader who will grow, inspire, and empower a team of designers to create a great game. The role reports to the Game Director and carries substantial creative and managerial responsibility for the design team. Why Join Us: This is a rare leadership opportunity to drive the game design on a new incubation project in the early stages. You seek a role where your organizational and leadership skills can grow further, and you are excited to take on the challenges of leading a game design department. You value a gameplay-focused culture that works to build trust, connection and candidness within the team. No crunch or overtime. We do not glorify or encourage this behavior. Responsibilities: In collaboration with the team, develop and refine a design vision that supports the overall game direction and project goals. Lead the identification of major game design needs, drive the invention and implementation of key features, and achieve successful results from a player-centric perspective. Ensure team-wide alignment around ongoing game design activities and a general understanding of design team intent and reasoning across the whole dev team. Address concerns, drive solutions on design problems, and close the loop on frequent playtesting feedback. Coordinate with leaders in other disciplines, adapt to practical constraints, and produce creative alternatives. Lead the design team, achieving a sustainable, high level of team performance. Coach and help designers grow in craft and career areas. Handle routine administrative duties related to managing a team. Advocate for the needs of the game design department, and cultivate healthy relationships with other disciplines. Own all of design hiring. Lead all design interview panels, debriefings, and new hire onboarding on both craft and culture. Iterate on hiring practices and skills after each experience. Model our culture and development practices. Build an inclusive work environment. Help us tend team health and culture to build a great game development experience as well as a great game. Qualifications: Minimum 10 years of hands-on experience building player-facing content in game design roles (player-facing work in a technical scripting role will also meet this qualification.) At least 5 years of experience managing game designers. Significant professional experience designing Multiplayer FPS experiences. Experience in systems design such as core player-facing rulesets and large interconnecting frameworks. If all this excites you – let’s talk! Don’t let doubt deter you! We are an equal opportunity team on a journey to find the fun, looking for people bursting with creative energy to join us, so don’t hesitate to apply. Please send us a resume and a link to your portfolio. We will respond once we have a chance to review. (Note: We are open to fully remote WFH options for candidates within 3 hours of our PST time zone.) About Electronic Arts: Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe. We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Game development Design Director scripting Collaboration Game Designer system-design

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