What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? ~ Designing levels and gameplay for quests. From their inception and pitching phase through their scripting, polishing, bug fixing, and releasing the game; Using the internally developed tools to script the quests; Organizing and managing the production work related to the levels you are responsible for, coordinating the department’s work; Close work with narration and feature design teams on delivering the stories through gameplay in an intended way; What kind of professional are we looking for? ~ Level Design experience with one or more shipped titles in a similar role; Experience working with game engines and scripting knowledge (preferably knowledge of Unreal Engine and Blueprints) Creative problem-solving skills; Level of English – Upper Intermediate +; Advanced PC user; Excellent communication skills; Understanding aesthetic and functional roles of the environment; Ability to work independently as well as in a team; Ability to clearly pitch and iterate gameplay ideas; Nice to have: Experience with Trello and bug-tracking software; Experience with exploration-focused titles; Why do we enjoy working here? ~ An exciting project where you can develop professionally; Intellectually stimulating work environment and peers; Sense of ownership for world-renown game series; The agile atmosphere with no bureaucracy and hierarchy; Secured compensation level, paid vacations/sick leaves; Regular reviews/feedback and development support; The selection process ~ Resume in English Cover Letter, which should include: Why are you interested in working at Frogwares? What games are you currently playing?
Teamwork Communication scripting Unreal Engine Trello Self-management Bug-fixing