What we’re looking for from you 2+ years hands-on experience with Java 8+ & Spring Commercial experience with microservices Commercial awareness of AWS Commercial experience with Terraform You are a self-starter who likes to take ownership You are organised and can be relied upon to get things done Nice to […]
Search Results for: Designer
3D Character Artist at FARCANA #vacancy #remote
What are you working on? Genres: Shooter Platforms: PC For which tasks (responsibilities)? – Creating characters through the full pipeline: sculpting (hard-surface armor, organic), low-poly/unwrapping/baking, possibly training in Hand-Paint texturing in the future – Communication within the team, attending team calls and discussing work processes What kind of professional are […]
Senior Unreal Engine UI Developer at G-Space Studio #vacancy #remote
What are you working on? Genres: MMO Platforms: PC, Console For which tasks (responsibilities)? Using UMG/Slate to create interface layouts with accordance to provided UI mockups; Optimize and profile UI elements to ensure a seamless gaming experience; Prototyping and experimenting to find the best possible solution for some UX-related issues; […]
Early Mid Backend Developer @ Shiji Poland at Shiji Poland #vacancy #remote
Qualifications Being fluent in Object-Oriented paradigm Good knowledge of C#, .NET, and relational databases The capability of writing clean code along with tests Experience 1,5+ years in a similar role Good Knowledge of testing (Unit/Integration tests) Being an open-minded, proactive person Nice to have: Basics of Linux, Docker, Domain-Driven Design […]
Lead Android Mobile Application Developer at Randstad Hungary Kft. #vacancy #remote
Our Partner is a rapidly expanding company specializing in telecommunications and IT services for a special segment. With their international workforce exceeding 300 employees, they develop, implement, and manage communication systems. Mobile App Development: Design, build, and maintain advanced applications for the Android platform using Kotlin, Java (for Android). User […]
.NET developer (Gamedev) at Whimsy Games #vacancy #remote
What are you working on? Genres: Shooter, MMO Platforms: PC For which tasks (responsibilities)? • At least 2 years of .NET backend development • Knowledge of C#, .NET Core, ASP.NET Core • Experience with NoSQL (MongoDB, Elasticsearch) • Experience with relational databases (PostgreSQL, MS SQL, MySQL) • Experience with message […]
Senior Level Artist at Redpad Games #vacancy #remote
What are you working on? The name of the project(s): Dustland, At what stage of the project(s)? Late development stage. Release in 2024. Genres: Shooter, MMO Platforms: PC Team size and structure? 20+ For which tasks (responsibilities)? Design and assemble parts of the map together with other level artists. Create […]
3D Environment Artist at Dreams Quest #vacancy #remote
For which tasks (responsibilities)? The Environment Artist is responsible for creating, modelling, shading and texturing a variety of environmental settings for Dreams Quest Games. This position requires exceptional artistic ability and technical expertise in areas such as Modelling, Texturing, Baking and Game engine integration. Responsibilities: Create detailed 3D environmental models […]
PHP Developer at Hays Hungary Kft. #vacancy #remote
Role Overview As a Backend Engineer, you’ll play a critical role in developing, maintaining, and optimizing the server-side components of our software applications. You’ll work closely with databases, server-side scripting languages, APIs, and server architecture to ensure seamless communication between front-end and back-end systems. If you’re passionate about complex problem-solving […]
Backend Developer C++ at Scorewarrior #vacancy #remote
What are you working on? The name of the project(s): Total Battle At what stage of the project(s)? LiveOps Genres: Strategy, MMO Platforms: PC, Mobile, Browser, iOS, Android For which tasks (responsibilities)? Tasks: Designing and developing new game mechanics. Developing a good API. Designing and developing our library (engine) components. […]