Jobs

Incubation Technical Art Lead Full-time | Hybrid / Bungie-Approved Remote Locations | Art | Inc[...] at Bungie, Inc. #vacancy #remote

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Would you like to work on a new IP and new genre at Bungie that combines amazing action feel with lighthearted and whimsical characters? Are you drawn to games with stylized art direction? Do you enjoy puzzling your way through diverse visual challenges to create experiences that are beautiful, consistent, […]

Jobs

Head of QA at FARCANA #vacancy #remote

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What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? Responsible for the quality of all QA activities and artefacts on projects Accountable for planning, resourcing and execution of all QA activities Identifies opportunities for improvements in QA processes and manages […]

Jobs

Technical Game Designer at FARCANA #vacancy #remote

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What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? Translate documentation from conceptual game designers into technical specifications for code and maintain documentation up-to-date Work in Unreal Engine 5: Acceptance and configuration of character and weapon abilities Shooting mechanics setup […]

Jobs

Technical Game Designer (remote) at Boolat Play #vacancy #remote

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Над чим працювати? Жанр: Казуальні Платформи: Mobile Розмір і структура команди? 70 На які завдання (обов’язки)? написання технічної документації; робота з редактором гри; розробка механік та систем через систему конфігурації параметрів ігрових елементів; налаштування та балансування ігрових механік; налаштування інтерактивних катсцен у зв’язці з наративною складовою; підключення, налаштування та розміщення […]

Jobs

Render Developer at Farom Studio #vacancy #remote

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What are you working on? Genres: Action, Adventure, Strategy, Shooter Platforms: PC, VR, Console Team size and structure? 50+ For which tasks (responsibilities)? Develop and optimize rendering systems for real-time and offline applications. Create shaders, lighting models, and post-processing effects to achieve high-quality visuals. Implement and maintain rendering features and […]