Jobs

Middle C++ Developer at Volmi – A Virtuos Studio #vacancy #remote

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For which tasks (responsibilities)? Develop and maintain advanced game features in C++, ensuring high performance and a great user experience; Collaborate with the design and art teams to bring new game features and concepts to life; Optimize game performance for mobile devices, ensuring smooth gameplay across a variety of devices and platforms; Implement and maintain network […]

Jobs

3D Сharacter Animator at FARCANA #vacancy #remote

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What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? Character rigging (Maya only): basic knowledge of nodes is desirable (be able to tie blendshape to bone movement) Character animation (Maya only): types of movement, gameplay abilities, basic facial animation. In-game […]

Jobs

UE networking programmer at tinyBuild #vacancy #remote

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Над чем работать? Название проекта(ов): Deadside На какой стадии проект(ы)? Проект находится на стадии активной разработки Жанры: Шутер Платформы: PC Размер и структура команды? 20 человек На какие задачи (обязанности)? Обязанности: Разработка и оптимизация систем сетевой репликации для поддержки большого количества игроков (50 и более) и объектов (сотни тысяч). Создание […]

Jobs

Cutscene Designer New IP (relocate to Malta, Malta) at 4A Games #vacancy #remote

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For which tasks (responsibilities)? We are looking for an experienced Cutscene Designer to expand and improve on our cutscenes, cinematics, and story delivery.  RESPONSIBILITIES Create and integrate new memorable and stunning cutscenes into the game.  Following Cutscene Director’s guidance go through different stages and multiple iterations in the game editor […]

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Middle Level Designer (remote) at Volmi – A Virtuos Studio #vacancy #remote

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For which tasks (responsibilities)? Design and develop levels and environments that are engaging, aesthetically pleasing, and aligned with the overall game design and story. Collaborate with game designers, narrative designers, and art teams to ensure the seamless integration of gameplay mechanics and story elements within the game environments. Utilize level […]