What are you working on? Genres: Role-playing Platforms: Mobile For which tasks (responsibilities)? The VFX Artist is responsible for creating, VFXfor characters, environments, UI and in-game cinematics for Dreams Quest Games. This position requires exceptional artistic ability and technical expertise in areas such as particle systems, shadergraph, and understanding in […]
Search Results for: owl
Head of Products (Publishing) at Joyteractive #vacancy #remote
What are you working on? Genres: Puzzle, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Search and generation of new concepts for outsourcing to third-party studios Curating the development of products on the partners’ side: monitoring the progress of products, discussing the product vision from the concept, acting as […]
Gamification manager at Gamicorp #vacancy #remote
Team size and structure? 300+ For which tasks (responsibilities)? Planning a calendar of gaming activities; Development and launch of Free2play games and all game scenarios; Setting technical tasks for creative materials; Planning and sending communications within the framework of gamification (sms, email, web/mobile-push, call center, in-app); Generating campaign effectiveness analytics […]
Senior/Lead 3D Animator (remote) at Ubisoft Ukraine #vacancy #remote
What are you working on? The name of the project(s): Avatar: Frontiers of Pandora For which tasks (responsibilities)? Support and drive AAA quality standards for the animation team; Work with Directors and Production Management team on animation style and quality expectations; Create, prioritize, assign, and regularly follow up on tasks […]
Art Director (AAA) at Red Rift #vacancy #remote
What are you working on? Genres: Card and/or Board Platforms: PC For which tasks (responsibilities)? Define and drive the artistic vision and style of the game, ensuring a cohesive and captivating visual experience. Lead and inspire a team of artists across various disciplines, including character design, environment art, animation, and […]
Middle Level Designer (remote) at Frogwares #vacancy #remote
What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? ~ Designing levels and gameplay for quests. From their inception and pitching phase through their scripting, polishing, bug fixing, and releasing the game; Using the internally developed tools to script the quests; Organizing and managing […]
Product Manager (Gambling) (remote) at PRO gaming software #vacancy #remote
What are you working on? The name of the project(s): Product Manager (iGaming) At what stage of the project(s)? The project is currently in the planning stage, with team assembly in progress. Genres: Casino Platforms: Mobile, Browser Team size and structure? 750+ For which tasks (responsibilities)? Analyze target audience needs […]
Senior Product Manager/Game Producer at Speedway Games #vacancy #remote
What are you working on? Genres: Racing, Role-playing, Casual Platforms: PC, Mobile For which tasks (responsibilities)? – Oversee the entirety of development for the game(s) assigned to you – Make educated decisions for games based on analytics, player feedback, and intuition, ensuring game balance/good economy design as well as optimized […]
Middle+ 2D Illustration Artist (remote) at Volmi – A Virtuos Studio #vacancy #remote
For which tasks (responsibilities)? Development of graphic content for game projects. Creation of sketches, drawing of concepts, illustrations (locations, characters, objects) post-processing of 3D models, photobashing. Perform tasks efficiently and quickly. What kind of professional are we looking for? Art education. 3+ years of experience in the gaming industry. Experience […]
UI/UX Artist (Freelance) at UGI studio #vacancy #remote
What are you working on? Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Design and deliver captivating UI elements for mobile (iOS, Android) Working on all types of UI graphics: windows, icons, widgets for events and offers. Redesigning the existing graphical interface and developing individual UI elements for new mechanics […]