What are you working on? Genres: Card and/or Board Platforms: PC For which tasks (responsibilities)? Define and drive the artistic vision and style of the game, ensuring a cohesive and captivating visual experience. Lead and inspire a team of artists across various disciplines, including character design, environment art, animation, and […]
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User Acquisition Manager (middle/senior) at ZIMAD #vacancy #remote
Team size and structure? 300 For which tasks (responsibilities)? ZiMAD is looking for an User Acquisition Manager to manage and execute global user acquisition campaigns across mobile channels (Social, Ad networks, DSPs, and Others) and grow app downloads and revenues for our mobile games.In this role, you will optimize existing […]
Support/Community Manager at Elephant Games #vacancy #remote
For which tasks (responsibilities)? Support: Reply to reviews on app stores / social media and maintain a friendly atmosphere and company rating. Informing development about bugs / issues encountered by users. SMM | Community: Developing and implementing a strategy for social media platforms (Facebook/Instagram). Implementing the content plan: briefing, writing […]
Middle Level Designer (remote) at Frogwares #vacancy #remote
What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? ~ Designing levels and gameplay for quests. From their inception and pitching phase through their scripting, polishing, bug fixing, and releasing the game; Using the internally developed tools to script the quests; Organizing and managing […]
Project Manager at FARCANA #vacancy #remote
What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? Own management processes, practices, and quality standards for the teams, projects Managing resource allocation, team development, and optimization, planning, people performance, and satisfaction Manage the plan, schedule, and execute projects, ensuring […]
Head of Marketing at Joyteractive #vacancy #remote
What are you working on? Genres: Puzzle, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Marketing Strategy Development: Formulate comprehensive marketing strategies tailored to the casual games market Upgrade our marketing strategy for Cryptogram and drive strategy for new products! Monetization Strategies: Collaborate with cross-functional teams to develop and […]
Product Manager (Gambling) (remote) at PRO gaming software #vacancy #remote
What are you working on? The name of the project(s): Product Manager (iGaming) At what stage of the project(s)? The project is currently in the planning stage, with team assembly in progress. Genres: Casino Platforms: Mobile, Browser Team size and structure? 750+ For which tasks (responsibilities)? Analyze target audience needs […]
Senior Product Manager/Game Producer at Speedway Games #vacancy #remote
What are you working on? Genres: Racing, Role-playing, Casual Platforms: PC, Mobile For which tasks (responsibilities)? – Oversee the entirety of development for the game(s) assigned to you – Make educated decisions for games based on analytics, player feedback, and intuition, ensuring game balance/good economy design as well as optimized […]
Head of Creative Production at Joyteractive #vacancy #remote
What are you working on? Genres: Puzzle, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Drive systematic improvements to the creative process, ensuring efficiency and effectiveness in all creative initiatives Conduct audits and upgrade testing systems for creatives to optimize performance and user engagement Utilize your expertise in User […]
UI/UX Artist (Freelance) at UGI studio #vacancy #remote
What are you working on? Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Design and deliver captivating UI elements for mobile (iOS, Android) Working on all types of UI graphics: windows, icons, widgets for events and offers. Redesigning the existing graphical interface and developing individual UI elements for new mechanics […]