What are you working on? The name of the project(s): Unannounced AAA first person shooter Genres: Shooter Platforms: PC Team size and structure? 80+ For which tasks (responsibilities)? Managing a team of specialists; Creating and keeping up-to-date project documentation (pipelines, guidelines, and other art or technical requirements and/or helpful resources); […]
Search Results for: texturing
3D Character Artist at FARCANA #vacancy #remote
What are you working on? Genres: Shooter Platforms: PC For which tasks (responsibilities)? – Creating characters through the full pipeline: sculpting (hard-surface armor, organic), low-poly/unwrapping/baking, possibly training in Hand-Paint texturing in the future – Communication within the team, attending team calls and discussing work processes What kind of professional are […]
3D Environment Artist at Dreams Quest #vacancy #remote
For which tasks (responsibilities)? The Environment Artist is responsible for creating, modelling, shading and texturing a variety of environmental settings for Dreams Quest Games. This position requires exceptional artistic ability and technical expertise in areas such as Modelling, Texturing, Baking and Game engine integration. Responsibilities: Create detailed 3D environmental models […]
Technical Artist (m/f/d) at DECA Games #vacancy #remote
About DECA Games We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old […]
3D Artist Middle+ freelance at UGI studio #vacancy #remote
What are you working on? Platforms: Mobile, Android, iOS For which tasks (responsibilities)? A wide range of tasks related to the creation of 3D game models of equipment, environment and game characters using Maya and Zbrush; Full cycle: high-poly / low-poly development / unwrapping / baking / texturing / model […]
Lead 3D Artist (remote) at Volmi – A Virtuos Studio #vacancy #remote
For which tasks (responsibilities)? Be responsible for the team of artists (team of 10 people). Guide them and raise the team skill level. Leading the development and creation of high-quality game assets (environment props, modular buildings, foliage, hard surface and weapon). Control quality production and project estimation. Close work with […]
Lead Level Artist at Fun Crafters #vacancy #remote
Expected, Blender, Unity 3D, ZBrush Operating system, Windows About the project, Are you a skilled level artist with a passion for crafting immersive game environments? FunCrafters seeks a Lead Level Artist with a keen eye for detail and a flair for creating stylized, engaging levels. This is your chance to […]
Lead Technical Artist (remote) at Frogwares #vacancy #remote
What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? Our studio is looking for a Technical artist to work on many existing and future IPs on various platforms. Candidates should have a solid artistic/visual aesthetic sense and technical knowledge of computer graphics and programming. […]
Middle Level / Environment Artist at Eschatology Entertainment #vacancy #remote
What are you working on? At what stage of the project(s)? Production Genres: Shooter, Souls-like Platforms: PC, Console Team size and structure? 51-100 For which tasks (responsibilities)? Full cycle of creating and development of locations (from common props and modular sets till set dressing and final polishing) in cooperation with […]
2D Material artist (remote) at Frogwares #vacancy #remote
What are you working on? Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? The Frogwares team is looking for a 2D Material (texturing) artist for their upcoming game. This role requires strong artistic and technical skills. You need a clear understanding of the elements and the movements required. […]