Jobs

REMOTE Sr. ASIC Design Engineer - CPU at CyberCoders #vacancy #remote

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Portland, OR Santa Clara, CA Austin, TX Boston, MA Phoenix, AZRemote Available Full-time $150,000.00 – $250,000.00Posted 05/31/2024Job Title: REMOTE Sr. ASIC Design Engineer – CPUJob Location: REMOTE – preference for Portland, OR or Vancouver (Canada)Compensation: $150K – $250K base Depending onexperience plus bonusRequirements: ASIC Design, CPU Design, Microarchitecture, RISC-V, AXI, […]

Jobs

REMOTE Sr. ASIC Design Engineer - CPU at CyberCoders #vacancy #remote

Posted on:

Portland, OR Santa Clara, CA Austin, TX Boston, MA Phoenix, AZRemote Available Full-time $150,000.00 – $250,000.00Posted 05/31/2024Job Title: REMOTE Sr. ASIC Design Engineer – CPUJob Location: REMOTE – preference for Portland, OR or Vancouver (Canada)Compensation: $150K – $250K base Depending onexperience plus bonusRequirements: ASIC Design, CPU Design, Microarchitecture, RISC-V, AXI, […]

Jobs

REMOTE Sr. ASIC Design Engineer - CPU at CyberCoders #vacancy #remote

Posted on:

Portland, OR Santa Clara, CA Austin, TX Boston, MA Phoenix, AZRemote Available Full-time $150,000.00 – $250,000.00Posted 05/31/2024Job Title: REMOTE Sr. ASIC Design Engineer – CPUJob Location: REMOTE – preference for Portland, OR or Vancouver (Canada)Compensation: $150K – $250K base Depending onexperience plus bonusRequirements: ASIC Design, CPU Design, Microarchitecture, RISC-V, AXI, […]

Jobs

Power BI Developer at Bosch Group #vacancy #remote

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As part of a global & divers community we, at GS/TET-EMEA, provide our customers the most innovative, customer centric, compliant IT solutions around smart process automation, SW web development, data & analytics, SAP, UX and IT project management. Beside our development activities we are also coaching the interested colleagues in […]

Jobs

3D Сharacter Animator at FARCANA #vacancy #remote

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What are you working on? The name of the project(s): Farcana Genres: Shooter Platforms: PC For which tasks (responsibilities)? Character rigging (Maya only): basic knowledge of nodes is desirable (be able to tie blendshape to bone movement) Character animation (Maya only): types of movement, gameplay abilities, basic facial animation. In-game […]