Software Engineer, Sensor (MacOS) - SWAT/SDX (Remote) at CrowdStrike Holdings, Inc. #vacancy #remote

#WeAreCrowdStrike and our mission is to stop breaches. As a global leader in cybersecurity, our team changed the game. Since our inception, our market leading cloud-native platform has offered unparalleled protection against the most sophisticated cyberattacks. We work on large scale distributed systems, processing over 1 trillion events a day with a petabyte of RAM deployed in our Cassandra clusters – and this traffic is growing daily. We’re looking for people with limitless passion, a relentless focus on innovation and a fanatical commitment to developing and shaping our cybersecurity platform. Consistently recognized as a top workplace, CrowdStrike is committed to cultivating an inclusive, remote-first culture that offers people the autonomy and flexibility to balance the needs of work and life while taking their career to the next level. Interested in working for a company that sets the standard and leads with integrity? Join us on a mission that matters – one team, one fight. About the Product: CrowdStrike Falcon Host is a two-component security product. One component is our “sensor” which is installed on client machines that observes system activity and recognizes malicious behavior, then provides on-box prevention capability and remote telemetry to the Falcon Host cloud. The cloud component aggregates sensor telemetry for each customer’s network, can correlate malicious behavior across multiple machines, and presents our customers with a prioritized summary of the threats detected in their environments. About The Role: This is a software engineer role in the Sensor Developer Experience (SDX) engineering team that supports the development of CrowdStrike’s sensor. The tools engineer owns development of our build and test tools and works closely with the engineering teams. As a tools engineer, you will use your strong technical ability to drive visibility, quality and velocity across many different platforms, developing repeatable and scalable processes on all supported OS versions and chipsets. What You’ll Do: Support and improve existing tools for build, release, and engineering teams. Define, build, and maintain tools to improve scale and efficiency in our product and release processes. Drive and own improvements in product development pipelines and tooling. What You’ll Need: BS degree in Computer Science and/or equivalent experience. 4 years or greater of software development experience in Python and C/C++. Experience working within MacOS enviornment Endpoint, SDET, and/or DevOps background Proficiencies with CMake, Bazel, Ninja, Docker, C/C++ Compiler Internals (MSVC, GCC, CLANG), Coverage tooling (codecov, lcov, gcov, coveralls, …), Continuous-integration (Jenkins, GitHub workflows, …) Demonstrated history of leadership and independent research and development Able to communicate, collaborate, and work effectively in a globally distributed team. Bonus Points: Ownership and/or primary maintainer on open-source repository which demonstrates clean and organized engineering principals with developer friendly workflow integrations (continuous integration, code coverage, etc.) Cross platform experience: Windows, Linux, and Mac Experience automating release and build processes. Professional experience developing tools reflecting/supporting quality innovations. Experience with LogScale, Splunk, or other logging platforms. Experience writing frameworks or development of a SDK

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Benefits of Working at CrowdStrike: Remote-first culture Market leader in compensation and equity awards Competitive vacation and flexible working arrangements Comprehensive and inclusive health benefits Physical and mental wellness programs Paid parental leave, including adoption A variety of professional development and mentorship opportunities Offices with stocked kitchens when you need to fuel innovation and collaboration We are committed to fostering a culture of belonging where everyone feels seen, heard, valued for who they are and empowered to succeed. Our approach to cultivating a diverse, equitable, and inclusive culture is rooted in listening, learning and collective action. By embracing the diversity of our people, we achieve our best work and fuel innovation – generating the best possible outcomes for our customers and the communities they serve. CrowdStrike is committed to maintaining an environment of Equal Opportunity and Affirmative Action. If you need reasonable accommodation to access the information provided on this website, please contact for further assistance. CrowdStrike participates in the E-Verify program. Notice of E-Verify Participation Right to Work CrowdStrike, Inc. is committed to fair and equitable compensation practices. The base salary range for this position in the U.S. is $115,000 – $180,000 per year + variable/incentive compensation + equity + benefits. A candidate’s salary is determined by various factors including, but not limited to, relevant work experience, skills, certifications and location. CrowdStrike Canada ULC is committed to fair and equitable compensation practices. The base salary range for this position in Canada is $105,000 – $180,000 CAD per year + variable/incentive compensation + equity + benefits. A candidate’s salary is determined by various factors including, but not limited to, relevant work experience, skills, certifications and location.

ninja cmake Visual-c++ SDK Splunk macOS Python SDET endpoint GitHub Actions GCC bazel C++ DevOps Docker Jenkins clang Software Engineer

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