What are you working on?
- Genres: Action, Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
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Creation of consistently eye-catching, real-time VFX using 2D/3D packages and in-engine FX systems;
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Creation of special/post process effects for gameplay mechanics, scenes, environment, cutscenes;
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Applying effects to environment and gameplay to create a desired atmosphere;
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VFX profiling and optimization;
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Extensive communication with designer, art and engineering teams when working on features to provide best VFX for the specified use case.
What kind of professional are we looking for?
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Experience with Unreal Engine and it’s particle systems (Cascade and Niagara) as well as materials and blueprints;
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Good communication skills;
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At least pre-intermediate English.
Not required but desirable:
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Good knowledge of 3D and 2D asset pipelines;
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Professional experience in any DCC app (3ds Max/Maya, Photoshop, Substance Designer, Houdini)
Why do we enjoy working here?
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An exciting job where you can develop professionally
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Sense of belonging to globally-renowned game series
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Agile environment with minimum bureaucracy
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Competitive salary fixed in EU currency
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20 paid vacation days per year + sick leaves
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40-hours working week
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Full-time, remote work
The selection process
Required Application Materials:
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Resume
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Cover Letter
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Portfolio (VFX showreel)
Autodesk Maya 3D Artist Photoshop Unreal Engine houdini cascade 3ds Max