VFX Artist (remote) at Frogwares #vacancy #remote

What are you working on?

  • Genres: Action, Adventure
  • Platforms: PC, Console

For which tasks (responsibilities)?

  • Creation of consistently eye-catching, real-time VFX using 2D/3D packages and in-engine FX systems;

  • Creation of special/post process effects for gameplay mechanics, scenes, environment, cutscenes;

  • Applying effects to environment and gameplay to create a desired atmosphere;

  • VFX profiling and optimization;

  • Extensive communication with designer, art and engineering teams when working on features to provide best VFX for the specified use case.

What kind of professional are we looking for?

  • Experience with Unreal Engine and it’s particle systems (Cascade and Niagara) as well as materials and blueprints;

  • Good communication skills;

  • At least pre-intermediate English.

Not required but desirable:

  • Good knowledge of 3D and 2D asset pipelines;

  • Professional experience in any DCC app (3ds Max/Maya, Photoshop, Substance Designer, Houdini)

Why do we enjoy working here?

  • An exciting job where you can develop professionally

  • Sense of belonging to globally-renowned game series

  • Agile environment with minimum bureaucracy

  • Competitive salary fixed in EU currency

  • 20 paid vacation days per year + sick leaves

  • 40-hours working week

  • Full-time, remote work

The selection process

Required Application Materials:

  • Resume

  • Cover Letter

  • Portfolio (VFX showreel)

Autodesk Maya 3D Artist Photoshop Unreal Engine houdini cascade 3ds Max

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