VFX Artist (remote) at Values Value #vacancy #remote

What are you working on?

  • At what stage of the project(s)? pre-production
  • Genres: Adventure, Action
  • Platforms: PC, Console

Team size and structure?

93

For which tasks (responsibilities)?

  • Develop captivating, real-time VFX using both 2D and 3D packages, as well as in-engine FX systems.

  • Create special and post-process effects for gameplay mechanics, scenes, environments, and cutscenes.

  • Enhance environment and gameplay elements with effects to achieve the desired atmosphere.

  • Perform VFX profiling and optimization.

  • Collaborate extensively with designers, artists, and engineering teams to deliver the most effective VFX for specific use cases.

What kind of professional are we looking for?

  • 3 years of experience, preferably with at least one shipped title on the PC or console platform in this role.

  • Proficiency in Unreal Engine, including its particle systems (Cascade and Niagara), materials, and blueprints.

  • Strong communication skills.

  • At least a pre-intermediate level of English proficiency.

Desirable, but not required:

  • Good understanding of 3D and 2D asset workflows.

  • Professional experience with any Digital Content Creation (DCC) application, such as 3ds Max, Maya, Photoshop, Substance Designer, or Houdini.

What is important for us in a person?

  • Independence

  • Responsibility

Why do we enjoy working here?

  • An exciting job where you can develop professionally

  • Opportunity to lead the formation of a VFX department in the future.

  • Agile environment with minimum bureaucracy

  • Competitive salary fixed in EU currency

  • Bonus equivalent to a 13th month’s salary.

  • Secured compensation level, paid vacations/sick leaves; 

  • Regular reviews/feedback and development support;

  • Full-time, remote work

The selection process

  • Screening with VV Recruiter

  • A short test task (optional)

  • Interview with hiring managers

  • Offer

Autodesk Maya 3D Artist Photoshop Agile Unreal Engine houdini cascade 3ds Max

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