What are you working on?
- At what stage of the project(s)? Pre-production/ production
- Genres: Action, Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
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Lead and mentor a team of level designers, providing guidance, feedback, and support throughout the development process.
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Close cooperation with stakeholders and with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
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Translate high-level design concepts into detailed level layouts, ensuring a balance of exploration, puzzle-solving, and combat encounters.
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Prototype and iterate on gameplay spaces to optimize player engagement and pacing.
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Work closely with environment artists to ensure that levels are visually stunning and technically optimized.
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Oversee the implementation of gameplay mechanics, scripted events, and interactive elements within levels.
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Establishing quality benchmarks and driving the team to reach them.
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Overseeing the creation and maintenance of detailed, comprehensive documentation.
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Contributing to the creation and constant improvement of pipelines and processes.
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Stay up-to-date with industry trends and best practices in level design and survival horror games.
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Organizing and managing the production work related to the levels you are responsible for, coordinating departments’ work.
What kind of professional are we looking for?
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Minimum of 5 years of experience in level design for video games, with at least 2 years in a Lead Level Designer role (ideally survival horror genre).
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Proven track record of shipping successful titles on console/PC platforms.
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Exceptional verbal and written communication skills, enabling effective collaboration with team members and the clear articulation of design concepts and intentions.
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Strong leadership abilities, with experience mentoring and motivating team members.
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Ability to thrive in a fast-paced, deadline-driven environment.
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Proficiency in Unreal Engine, including blueprints.
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Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
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Proficiency in creating map layouts at all stages of development – from initial sketches to fully realized levels.
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Understanding aesthetic and functional roles of the environment.
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Ability to clearly pitch and iterate gameplay ideas.
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Extensive knowledge of current survival horror titles.
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Creative problem-solving skills.
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Level of English – Upper Intermediate and higher.
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Experience with task and bug trackers.
Why do we enjoy working here?
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Stability and reliability. The company has been on the market for over 20 years and has released a number of successful projects.
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Medium size company – the opportunity for real influence on the product.
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The game is in its early stage.
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Highly professional team of Level Designers with 6 people under supervision.
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An agile environment with minimum bureaucracy.
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Paid vacations/sick leaves.
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Regular reviews/feedback and development support.
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Full-time, remote work.
The selection process
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Screening with VV Recruiter
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Interview with hiring managers
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Final interview
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Offer
conducting interviews Teamwork Agile Level Designer reliability review Fast-paced environment Video games remote work blueprint Mentoring Unreal Engine Influence CV screening Motivation management feedback Verbal communication Trend awareness Problem-solving Game mechanics Support Specialist Collaboration Written communication skills Cooperation Designer Coordinator Bug trackers task-tracking prototyping