LEVEL ARTIST at Fractured Byte #vacancy #remote

For which tasks (responsibilities)?

We are looking for an experienced Level Artist (middle+/senior), who can create photo-realistic outdoor levels in a real-time proprietary game engine. Create photo-realistic levels with a landscape, foliage, set up lighting, atmosphere, placing assets, etc.
You will work closely with Level Design, 3D and Tech Art departments to create outstanding game levels.
– Deep knowledge of material setting.
– Instancing locations – foliage, architecture and props.
– Work with atmosphere and overall feel.
– Set lighting standards, quality targets, and conduct visual prototypes.
– Team player with excellent communication skills

What kind of professional are we looking for?

– Experience with game engines such as Unreal/Unity, CryEngine/Lumberyard or any modern proprietary game engine.
– 3+ years of AA+ game development experience in a similar role.
– Good understanding of lighting, composition, colour coding.
– Understanding of level design metrics
– Understanding of resource balancing and experience optimising scenes.
-Thorough knowledge of PBR workflow
– Jira/Perforce experience is a plus.

What is important for us in a person?

– Artistic/architectural/engineering education or background.
– Versatility in used tools and performed tasks.
– Understanding of both modern and legacy real-time rendering tech and lighting principles.
– Knowledge of additional software is a plus (Speedtree, Houdini, etc.).
– Gamer and lover of natural landscapes
– Proactive attitude

Why do we enjoy working here?

  • Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest — we do rest!

  • Full financial and legal support for private entrepreneurs. We will pay your taxes 🙂

  • Freedom of choice: you can work from home/office or wherever you want!

  • Caring management team)

  • Medical insurance!

Perforce Jira SpeedTree Unreal Engine houdini Unity3D Amazon Lumberyard cryengine Level Artist pbr

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