What are you working on?
- At what stage of the project(s)? pre-production
- Genres: Adventure, Action
- Platforms: PC, Console
Team size and structure?
93
For which tasks (responsibilities)?
-
Develop captivating, real-time VFX using both 2D and 3D packages, as well as in-engine FX systems.
-
Create special and post-process effects for gameplay mechanics, scenes, environments, and cutscenes.
-
Enhance environment and gameplay elements with effects to achieve the desired atmosphere.
-
Perform VFX profiling and optimization.
-
Collaborate extensively with designers, artists, and engineering teams to deliver the most effective VFX for specific use cases.
What kind of professional are we looking for?
-
3 years of experience, preferably with at least one shipped title on the PC or console platform in this role.
-
Proficiency in Unreal Engine, including its particle systems (Cascade and Niagara), materials, and blueprints.
-
Strong communication skills.
-
At least a pre-intermediate level of English proficiency.
Desirable, but not required:
-
Good understanding of 3D and 2D asset workflows.
-
Professional experience with any Digital Content Creation (DCC) application, such as 3ds Max, Maya, Photoshop, Substance Designer, or Houdini.
What is important for us in a person?
-
Independence
-
Responsibility
Why do we enjoy working here?
-
An exciting job where you can develop professionally
-
Opportunity to lead the formation of a VFX department in the future.
-
Agile environment with minimum bureaucracy
-
Competitive salary fixed in EU currency
-
Bonus equivalent to a 13th month’s salary.
-
Secured compensation level, paid vacations/sick leaves;
-
Regular reviews/feedback and development support;
-
Full-time, remote work
The selection process
-
Screening with VV Recruiter
-
A short test task (optional)
-
Interview with hiring managers
-
Offer
Autodesk Maya 3D Artist Photoshop Agile Unreal Engine houdini cascade 3ds Max